This first patch addresses all the feedback that has been gathered thus far. It's been a great couple of days and I have really enjoyed hearing about everyone's first experiences with the game, and I hope to see some people reach Endgame soon, to see what you think of that content!
Adjusted lighting to try and make shadows lighter whilst retaining the "gritty yet vibrant" overall approach I am aiming for.
Info pop up's have been spaced out a little more to try and not overwhelm new players with info.
Added a portal to the start of Morsci's Dungeon in case you entered, got scared, and couldn't leave.
Added a confirmation window to deleting Characters.
Reduced chances of finding higher rarity items. As players level they gain a hidden "natural buff" to magic find, allowing them higher chances of finding higher tier items. This equates to a 0.0011% chance to drop a Legendary, a 0.031% chance to drop an Epic and a 0.101% chance to drop a Rare at level 1 and a 0.006% chance, 0.08% chance and 0.15% chance at level 50 (max level). This chance also translates to items sold by Vendors.
Increased all stackable items to 100 max stacked. This will greatly improve inventory management.
Added a preliminary loot filter that enables players to show/hide items based on their stats. This will be expanded to include item types.
Added a "range explanation" button to the combat info pop up, and better expressed Range and Radius in Skill Descriptions.
Slightly reduced the Radius for Loki's Ingenuity.
Added a movement marker.
If anyone has any additional feedback, there are multiple channels you can go through including -
and of course the Forums here, on the website.